thawing theory
Posted: Tue Feb 16, 2016 10:32 am
until now i never noticed but right after a map ended during the map rotation countdown i hit escape for some reason and it brought up the internal COD4 page where it gives you some of your "stats", rank, etc. it also listed "assists," which in original cod4 used to be kill assists, but with FT i'm guessing it's thaws. the ESC stats pages have always had a lot of things but it's never had thaws listed anywhere so i wasn't even sure the mod was tracking them and i'm pretty certain it doesn't compute them into your score. well, the thaws are being counted because i saw my number. but unless im wrong thaws still aren't part of the scoring, which is a HUGE oversight.
in freezetag, thaws are more important than kills. i've always thought someone who is a decent shot and an excellent defroster is much more valuable than someone who wreaks havoc on the opposing team but doesn't thaw a lick. there is a big difference between someone who only defrosts when it lands in their lap and someone who goes out of their way to turn on the heat. i always say there are some people that thaw until it hurts. i mean they literally risk life and limb to thaw others. i would be even more interested in the thawing stats than the kill stats. i would love to know how many thaws and what the t2d (thaw to death) ratio people like baddger, killinstar and widowmaker have. i also think that stat should go into the overall statistics. since the statistic does seem to be there, it should be able to be done.
there is a kill to death ratio which people are so enamored with. im just gonna say right now mine might be the highest on the server and that stat is largely bs. it doesn't mean a thing. i'm not saying it's easy to have a high k2d but im saying it's a lot harder to score high AND defrost your team and keep the machinery running. anyone can be the lone survivor. but can you bring your team back from its last man? k2d has misperceived importance. in freezetag, t2d is a much more illuminating statistic. and there are two important factors that make thaws the single most important stat in the game. 1) even a mild unbalancing in the number of players on a side gives a huge advantage to the more populated team. the likelihood of losing probably increases exponentially with each additional man deficit. 2) respawning requires a thaw. simple, but true. so, a 3:1 t2d ratio would mean for every death you have, you are resurrecting 3 players. with a normal 12v12 game, if you just have 2 people on your team with a 3:1 t2d ratio (which i know is rather high), you have essentially built a self licking ice cream cone. they are basically keeping half their team alive by themselves. i would be very curious to know how often the team with the best k2d ratio wins versus the team with the best t2d ratio.
it's a shame that frankly the most important statistic in the game isn't counted as part of the scoring. but if the total is there, it means it can be pulled from somewhere and added to the calculation. at the very least, it should be listed.
res
in freezetag, thaws are more important than kills. i've always thought someone who is a decent shot and an excellent defroster is much more valuable than someone who wreaks havoc on the opposing team but doesn't thaw a lick. there is a big difference between someone who only defrosts when it lands in their lap and someone who goes out of their way to turn on the heat. i always say there are some people that thaw until it hurts. i mean they literally risk life and limb to thaw others. i would be even more interested in the thawing stats than the kill stats. i would love to know how many thaws and what the t2d (thaw to death) ratio people like baddger, killinstar and widowmaker have. i also think that stat should go into the overall statistics. since the statistic does seem to be there, it should be able to be done.
there is a kill to death ratio which people are so enamored with. im just gonna say right now mine might be the highest on the server and that stat is largely bs. it doesn't mean a thing. i'm not saying it's easy to have a high k2d but im saying it's a lot harder to score high AND defrost your team and keep the machinery running. anyone can be the lone survivor. but can you bring your team back from its last man? k2d has misperceived importance. in freezetag, t2d is a much more illuminating statistic. and there are two important factors that make thaws the single most important stat in the game. 1) even a mild unbalancing in the number of players on a side gives a huge advantage to the more populated team. the likelihood of losing probably increases exponentially with each additional man deficit. 2) respawning requires a thaw. simple, but true. so, a 3:1 t2d ratio would mean for every death you have, you are resurrecting 3 players. with a normal 12v12 game, if you just have 2 people on your team with a 3:1 t2d ratio (which i know is rather high), you have essentially built a self licking ice cream cone. they are basically keeping half their team alive by themselves. i would be very curious to know how often the team with the best k2d ratio wins versus the team with the best t2d ratio.
it's a shame that frankly the most important statistic in the game isn't counted as part of the scoring. but if the total is there, it means it can be pulled from somewhere and added to the calculation. at the very least, it should be listed.
res